Coding Cats

Projects

lifeGL

screenshot of lifeGL

source | demo

My goals:

  • Simulate Conway’s Game of Life in high detail
    • 1 pixel per cell
    • 60 FPS at full screen
  • Get my hands dirty with WebGL
  • Adjust GoL rules in real time
  • Keep codebase simple and maintainable
    • Use Guard, Coffeescript, Sass, and Haml

Lessons learned:

  • WebGL is complicated. Definitely use a library next time.
  • WebGL still is not ready for primetime.
    • Not everyone has a MacBook Pro or a $300+ video card.
    • Mobile is still far from supporting WebGL.
    • My Ubuntu machine does not play well with Radeons :(

The Lone Clone

screenshot of The Lone Clone

source | demo

My goals:

  • Make a ‘decent’ game (i.e. one with music, beginning/middle/end, smooth gameplay)
  • Participate in the Github Game Off
  • Leverage a physics engine box2dweb
  • Present simple rules with elaborate possibilities
  • Keep codebase simple and maintainable
    • Use Guard, Coffeescript, Sass, and Haml

Lessons learned:

  • RequireJS is awesome and can do just about anything you want.
    • Configuration can be frustrating, but payoff is worth it.
  • Learn quickly the limitations of vendored libraries.
    • box2dweb freezes the browser when objects exceed their space.
    • Should have researched & stress-tested more libraries
  • Deadlines are very good motivators.

NutBuggered

screenshot of NutBuggered

source | demo

My goals:

  • Make my first fully HTML5 game
  • Participate in the Pokki Challenge
  • Keep codebase simple and maintainable
    • Use Guard, Coffeescript, Sass, and Haml
  • TDD with Jasmine

Lessons learned:

  • Don’t leave difficulty configuration to the last minute.
  • I’m both a better and worse artist than I thought.
  • RequireJS can unintentionally serve as a decent namespace pattern
  • Accept the fact that “sucking is the first step to being sorta good at something” - Jake the Dog, Adventure Time