Projects
lifeGL
My goals:
- Simulate Conway’s Game of Life in high detail
- 1 pixel per cell
- 60 FPS at full screen
- Get my hands dirty with WebGL
- Adjust GoL rules in real time
- Keep codebase simple and maintainable
- Use Guard, Coffeescript, Sass, and Haml
Lessons learned:
- WebGL is complicated. Definitely use a library next time.
- WebGL still is not ready for primetime.
- Not everyone has a MacBook Pro or a $300+ video card.
- Mobile is still far from supporting WebGL.
- My Ubuntu machine does not play well with Radeons :(
The Lone Clone
My goals:
- Make a ‘decent’ game (i.e. one with music, beginning/middle/end, smooth gameplay)
- Participate in the Github Game Off
- Leverage a physics engine box2dweb
- Present simple rules with elaborate possibilities
- Keep codebase simple and maintainable
- Use Guard, Coffeescript, Sass, and Haml
Lessons learned:
- RequireJS is awesome and can do just about anything you want.
- Configuration can be frustrating, but payoff is worth it.
- Learn quickly the limitations of vendored libraries.
- box2dweb freezes the browser when objects exceed their space.
- Should have researched & stress-tested more libraries
- Deadlines are very good motivators.
NutBuggered
My goals:
- Make my first fully HTML5 game
- Participate in the Pokki Challenge
- Keep codebase simple and maintainable
- Use Guard, Coffeescript, Sass, and Haml
- TDD with Jasmine
Lessons learned:
- Don’t leave difficulty configuration to the last minute.
- I’m both a better and worse artist than I thought.
- RequireJS can unintentionally serve as a decent namespace pattern
- Accept the fact that “sucking is the first step to being sorta good at something” - Jake the Dog, Adventure Time